![]() ![]() Oddities Sonic in Special Stages Sonic ( Sonic CD) It always says "SUPER32X" (sic) regardless of region. The message can be seen in emulators that don't implement this hangup. However, on real hardware the 32X security code tries to access the 32X directly without checking if it's there, which makes it hang up and the screen stays blank. ![]() When trying to play the game without a 32X attached, it tries to show an error message saying it needs a 32X. While this was removed from the final game, a different version of the sound remains in slot 6B.įinal version of the sound, present in all prototypes after 0202 and the final builds.Ĭonfiguring the Color Test to look as it is on the left will replace the volume meters with a dancing Amy Rose saying "Cool Sweet & Catchy!" In the prototypes, the Sega screen plays a sound at code 6B. Although Tails uses Knuckles' graphics, almost none of them are displayed correctly - in fact, playing as Tails is the only way to see certain unused Knuckles graphics within the game itself, such as his throwing animation (used when spin dashing) and his dizzy animation (used when clinging to a wall). However, the game will still be prone to crashing through certain interactions, such as balancing on a ledge. The game will usually crash the instant Tails touches the floor, but it's possible to properly control him through hacking or loading the game in certain emulators such as Gens. In the final game, Tails uses Knuckles' graphics and Mighty's palette and moveset in attractions, and Mighty's graphics in the Bonus and Special Stages. Tails' palette remained in use in the 1207 prototype, while his behavior was intact until the 0119 prototype. In earlier prototypes, Tails could fly if the player pressed the jump button while holding up. Informally known as "Wechnia" (a portmanteu of "white" and "echidna"), this character is the remnants of Tails, who was present in Sonic Crackers but scrapped sometime before the 1207 Chaotix prototype. The second character on the player select menu is a deleted character named "**********", who is listed second after Mighty. Charmy and Vector's spots remain identical. (Mighty replaced Sonic, while Tails was removed.) Meanwhile, Espio is the last character rather than the third. Mighty and the unused character are listed in the first two slots before Knuckles, a remnant from when the game originally featured Sonic and Tails. ( Italics means a character is not selectable from the character select shown upon starting a game.) The character select also shows the internal order that characters were added in, which differs from the final order. The player can choose to control any character, including Bomb and Heavy (who normally can only be controlled by a second player or with the "Swap" monitor), or have the playable character and partner be the same character. Knuckles and Mighty are the default Player and Combi selections, respectively. The stage select also features a character select "Player" is the player-controlled character, while "Combi" is their partner. World Entrance Level 0 is the normal world lobby, 1 is the penultimate boss, 2 is the final boss, and all others crash the game. For the Special Stage, 0-5 are the six normal stages and 6 is the first wireframe stage. There are three numerical values shown: the X coordinate of the crosshair (which is always at the center of the main character sprite all sprites are drawn relative to their centers in Chaotix), Y coordinate of the crosshair, and a value that indicates the Zone, the Act, and what time of day it is.įor the five "attractions", the level numbers should be between 1 and 5 0 is the same as 1, while 6 will crash. Use the D-Pad to move and combinations of A, B, and C to move faster. Choosing a stage and configuration also enables a free movement debug mode, activated whenever the game is paused. And that's only just the beginning.Ĭonfiguring the Color Test to look as it is on the left activates a stage select in the main menu. Even more unusual is the game's development history, with a massive amount of digital archaeology to comb through (and not just unused graphics) and several prototypes for this site to sink its teeth into. Once the only 32X title people could name off the top of their heads, Knuckles' Chaotix is a very quaint game in the Sonic series.Ĭonsidered the calm before the storm right before Sonic X-treme's development, Chaotix is an "anything goes" game consisting of bizarrely-constructed levels, claw machines, occasional 3D, a giant dose of the Memphis aesthetic, and a plot involving Knuckles being literally shackled to various people with magic rings while trying to stop Eggman/Robotnik from trying to induce disaster with his Chaos Rings.Ĭuriously for a Sonic-type platformer, Sonic is almost completely absent. This game has unused playable characters.
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